How Dungeons & Dragons Taught Me How To Be Brave In The Real World
HuffPost
This tabletop role-playing game is changing more lives than ever. It could change yours, too.
It was the summer of 1979, when I was 11, when my life became infinitely nerdier. My new neighbor, JP, taught me how to play a new game.
But it was more than just a game; it was a portal into the kingdom of fantasy and into an all-encompassing experience called Dungeons & Dragons. I was Ethor, and I was entranced by D&D’s spell of magic rings, wizards, dungeons, orcs, elves, dragons and quests.
“You descend into the tomb,” the Dungeon Master said. “Thick cobwebs cover the passageway and ceiling, blocking your way. What do you do?”
“Um,” said Ethor, a dwarf warrior on his first adventure. “How about I slice at the webs with my sword?”
“OK, if you really want to do that,” the Dungeon Master replied with a maniacal smile. “Roll to hit.”