These University of Waterloo professors are helping build the metaverse
CBC
Two University of Waterloo professors are part of a team funded by Facebook's parent company, Meta, to build the metaverse over the next decade.
The Ontario researchers are among 17 Canadians to have each received an unrestricted $30,000 grant from Meta's Reality Labs Research, to support their work.
CEO Mark Zuckerberg speaks of the metaverse as though it's the future of the internet. While there is still a debate on what the metaverse really is, these researchers describe it as the next step for the digital world.
"It's actually a term that's been around for a while and it continues to evolve. It's like how people talked about the internet in the 1980s," said Daniel Vogel, a professor in the university's school of computer science.
But to Jian Zhao, it's a medium that blends the real and virtual worlds.
Zhao's research, also within the school of computer science, explores how people and computers interact. He said he wants to better understand how that relationship might work in a more immersive environment that the metaverse offers.
"A lot of information is displayed on desktop or mobile phones, but the metaverse is a growing, new trend for displaying and exploring information," he said. "That's what got me into this field of research: how people become more immersive in data and explore information and communicate."
Right now, Zhao and his PhD students are exploring different styles of interaction between virtual reality streamers and their audiences. He said he wants to use the grant money to research and find ways to improve virtual reality technology and make it more immersive.
Virtual reality (VR) streaming is quite popular in the gaming industry, Zhao said, but most technology caters to desktop streaming, which can limit how virtual reality streamers share their content with viewers.
"So we want to ... investigate the frustrations and difficulties that the streamer and viewer encounter and develop technologies to facilitate this communication," Zhao said.
Vogel's work, meanwhile, ventures outside the VR goggles using projections — also known as spacial augmented reality (SAR).
"Imagine you had special construction materials like paints or wall paper made up of pixels," he said. "Now everything is capable of displaying information: even walls, floors, cups."
He and his students use specialized projectors, cameras and software calibrated to make those projections and the infrastructure was developed in a previous grant Vogel received.
Now, with this new grant, from Meta, he and his students will be able to test out different scenarios and purchase more equipment.