The Extremely Offline Joy of the Board Game Club
The New York Times
Hungry for in-person interaction, Gen Z and millennial players are joining old-fashioned chess, mahjong and backgammon groups.
When Michelle Kong started a chess club last year, hoping to meet other players in their 20s, attendance was so meager that she needed only one chessboard. She posted about the club on social media until a tattooed cross section of young people in Los Angeles began showing up to exchange pawns and phone numbers.
Before long, boxes of triple-weighted bishops and rooks were piling up in the back seat of Ms. Kong’s sedan. Last December she upgraded the club’s home base from a cozy jazz bar to a warehouse that was barely large enough to accommodate the 500 people who attended the Thursday night meetings of the group, LA Chess Club, this summer.
“It kind of blew up,” said Ms. Kong, 27, who is in urgent need of a place to store 200 chessboards.
Staring down an epidemic of loneliness, people in their 20s and 30s are gathering to play chess, backgammon and mahjong in hopes that old-fashioned game clubs might help ease the isolation and digital overload that weigh heavily on their generation.
Many have already been experimenting with more physical alternatives to doomscrolling like pickleball and running clubs. But organizers like Ms. Kong say that the kind of board games stored in their grandparents’ attics are hot among Gen Z-ers and millennials hungry for less athletic modes of socialization.
“A running club sounds like absolute torture to me,” said Victoria Newton, 35, who has been hosting Knightcap Chess Club events in Austin, Texas, since July. “I have found that it’s easier to connect with someone when I’m not trying to catch my breath or covered in sweat.”