A virtual escape room is teaching people about the Sixties Scoop — through one survivor's story
CBC
Over Zoom, a group of coworkers make their way through a barn and a residential school classroom — analyzing photos, diary entries and other clues to unlock the story of a Sixties Scoop survivor named Della.
This is Della's Story: an online escape room game that's helping thousands of people to better understand a dark chapter in Canadian history.
"I call it Dungeons & Dragons meets escape room, meets Indigenous history," said LeeAnne Ireland, executive director of the Calgary-based Urban Society for Aboriginal Youth, which created the game.
The Sixties Scoop refers to a Canadian government practice from about the 1960s to 1980s of removing or "scooping" Indigenous children from their homes and placing them with non-Indigenous adoptive or foster parents, resulting in the loss of cultural identity.
Della, whose experience inspired the escape room, is a real person and a Sixties Scoop survivor who volunteers at the society, Ireland said.
Taken from her family as an infant, Della grew up knowing little about their history. Now in her late 50s, she's been trying to piece it together after going through the process of applying for compensation in the Sixties Scoop class action lawsuit.
Through that process, Della managed to uncover documents including her adoption and foster care paperwork and a title to land she didn't know she owned, Ireland said.
"We were looking through the documents, and we said to her, 'This really feels like an escape room' — putting these pieces together to try and figure out your history."
So, Ireland said, they decided together to make one.
The original plan had been to build an in-person escape room, but the onset of the COVID-19 pandemic forced the organization to make the game virtual.
That decision also allowed Della's Story to take on a life of its own. While Ireland expected a physical escape room might draw around 150 players, nearly 4,000 people have been through the virtual game since it launched in the spring of 2020.
It's become popular with a wide range of players, from school groups to corporate teams who've picked up the game as both an educational and a team-building tool.
"This is absolutely going to be part of our ongoing training," said Brenda Harwood, manager of diversity and inclusion with Jazz Aviation, which has so far done two sessions of Della's Story.
"We found it very unique in the way that it was presented."