13-year-old gamer becomes the first to beat the 'unbeatable' Tetris — by breaking it
The Hindu
Tetris has met its match in 13-year-old Willis Gibson, who has become the first player to officially “beat” the original Nintendo version of the game — by breaking it.
The falling-block video game Tetris has met its match in 13-year-old Willis Gibson, who has become the first player to officially “beat” the original Nintendo version of the game — by breaking it.
Technically, Willis — aka “blue scuti” in the gaming world — made it to what gamers call a “kill screen,” a point where the Tetris code glitches, crashing the game. That might not sound like much of a victory to anyone thinking that only high scores count, but it's a highly coveted achievement in the world of video games, where records involve pushing hardware and software to their limits. And beyond.
It's also a very big deal for players of Tetris, which many had long considered unbeatable. That's partly because the game doesn't have a scripted ending; those four-block shapes just keep falling no matter how good you get at stacking them into disappearing rows. Top players continued to find ways to extend their winning streaks by staying in the game to reach higher and higher levels, but in the end, the game beat them all.
Until, that is, Willis managed on Dec. 21 to trigger a kill screen on Level 157, which the gaming world takes as a victory over the game — something along the lines of pushing the software past its own limits.
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The makers of Tetris agree. “Congratulations to ‘blue scuti’ for achieving this extraordinary accomplishment, a feat that defies all preconceived limits of this legendary game,” Tetris CEO Maya Rogers said in a statement. Rogers noted that Tetris will celebrate its 40th anniversary this year and called Willis' victory a “monumental achievement.”
It's been a very long road. Early on, “the Tetris scene people didn’t even know how to get to these higher levels,” said David Macdonald, a gaming YouTuber who has chronicled the gaming industry for years. “They were just stuck in the 20s and 30s because they just didn't know techniques to get any further.” Level 29 posed an especially tough roadblock because the blocks began falling more quickly than the in-game controller could respond.